Sunstones and Shadowguard

10970782Every so often, I come across a book series that really intrigues me with elements of the setting. Because I really enjoyed his “Keys to the Kingdom” series, I put some faith in Garth Nix and picked up “The Seventh Tower” series.

The six books of the series describe a world in perpetual darkness, where a magical Veil surrounds the planet, forever blocking the sun from the earth below. Above the Veil, the world continues as it has always been. Below the Veil, the planet is shrouded in perpetual ice, cut off from the heat and light of the sun. Bridging the two worlds is the ancient Castle, home of the Chosen, and the foundation of the seven Towers.

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A Defense of Superman

I understand that some people think Superman is creepy and he makes them a little uncomfortable – he does wear his underwear on the outside of his pants after all. But I want to address this idea of Superman as the Nietzchean ubermensch, when in fact, the character hasn’t ever really represented that ideal.

The identification of Superman with Nietzsche’s ubermensch started in the 50s with the famous book Seduction of the Innocent by Frederic Wertham. Wertham in fact disregarded the notion of ubermensch as “Superman” specifically because the character was not the epitome of the ideal. There are a few important differences in both origin and application of the Superman character.

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Rocco’s Retreads

hell-and-goneHenry “Hank” Brown came to my attention because we both participate in the action-adventure forums over at mackbolan.com. I bought his book simply because he came on the forums, mentioned the novel and asked people to buy it. Marketing at its most basic. When I eventually got around to reading it, I shot him an email half-way through the book and he was kind enough to do a podcast interview with me. Hank is a former soldier who’s put that experience to good use in his stories.

“Hell and Gone” tells the story of Rocco Cavarra and a group of retired special operators assembled by the CIA for a dirty op. Islamic terrorists have possession of an atomic weapon, and it’s up to Rocco’s Retreads to get it back at all costs and without implicating the U.S. Mission creep sets in fairly early, and before they can even fire a shot, these old soldiers are in it up to their necks. As a military thriller catering to the same crowd that reads Tom Clancy and Mack Bolan, “Hell and Gone” delivers hard core action grounded in the kind of realism that comes from experience.

Media Junkie rates it:

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Only War

Click here to get it from Amazon!

“In the grim darkness of the far future, there is only war.”

Warhammer 40K brought the mythology of the wildly successful Warhammer Fantasy world into space, extending the mythos to embrace sci-fi tropes and aliens. The property started as a tabletop miniatures game, and has gone through many iterations through the years. When Fantasy Flight successfully licensed Warhammer 40K for a role playing game line in 2008, they sold out of their first print run in a matter of months. Along the way, the property has forayed into computer games, music, and fiction. Several attempts to animate a film have finally resulted in the video release of “Ultramarines”, the first official feature-length video project from Games Workshop.

The story follows Brother Proteus, newly armored soldier in the Ultramarines, one of the elite Space Marine warriors in service to the Emporer of Mankind. Answering a distress beacon from a brother Space Marine detachment, a squad of Ultramarines finds themselves in battle with the legions of Chaos. They march for Macragge, and they shall know no fear. Cue bolters and chainswords.

Media Junkie rates it:

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The Sniff Test

An Electronic Nose Estimates Odor PleasantnessWriters love their work, or they wouldn’t be writers. The problem is that writers also tend to love their characters and plot devices, even when those things don’t stand up to close (sometimes even casual) scrutiny. Reviewing a manuscript provides with the invaluable opportunity to put every aspect of your work to the sniff test, using common sense to check the believability of a plot device or a character’s behavior.

Believability is really the key to this test. A common horror movie trope has the victims exploring the boarded up house in the middle of the night, even though they are fully aware there is a killer loose and their flashlight has just run out of batteries. This seems so unlikely as to be ludicrous in any story that attempts to take itself seriously. While it’s true that panicked people can and consistently do make exceptionally foolish choices, this one just isn’t within the range of possibilities. It’s not believable. It doesn’t pass the sniff test.

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