The Challenge Rating System that Pathfinder uses is a holdover from D&D 3.5. This time around, Curtis and I dive into the math underneath building opponents and dig into where it works and where it doesn’t. We share some of our own observations, and offer up a more simplistic alternative – just go for it!
If Gotham’s mythology weights it down from sheer volume, then Sleepy Hollow is hopelessly submerged in the deluge of a mythos not its own. Every single bit of this series inspired by based on using the names from Washington Irving’s eponymous ghost story borrows in the loosest since from vaguely supernatural-sounding events, history, and publications from throughout time.
The first season pulled names and references haphazardly from the Bible to populate a wholly original end-times scenario, sprinkled with a dash of Colonial American and European lore. I am generally in favor of wholly original mythology, and I think that CW’s Supernatural has done an excellent job of presenting new mythological construction. Sleepy Hollow has other problems.
It probably says something significant that the fall season premiered without so much as a by your leave, and I didn’t even notice. That may only be that I’m oblivious, but it may equally be that I’ve become jaded to the very idea of network television as being something worth watching. Still, I’ve been looking forward to the premiere of Gotham and the return of Sleepy Hollow. Get it right this time, Fox!
Curtis recounts his travails with the party in a dungeon of slime… the one time I miss a game! Much of this is prep for next episode, where we unleash full bore on the Challenge Rating system. In the mean time… fun story. Wish I’d been there!
It took a bit to gather the time and energy to decompress after GenCON, but Curt and I finally review our convention experiences. Add in a little music from The FUMP, and close out with a cage match between GURPS 3E and 4E. It’s all gaming this time around.
Music from The Fump. Nuclear Bubble Wrap’s cover of Rich Fantasy Lives.