Just to be clear…. This is supposed to be a prison game. Your characters are hardened convicts surviving in a self-contained and self-sustaining environment that happens to have been ideally placed to survive a 1951 nuclear apocalypse. But great pains have been taken to remove or de-emphasize those story elements that characterize not only stories about prisons, but the way prisons function in real life. To be specific, this setting does its level best to ignore or downplay: gang violence, prison rape, segregation, and racism (p. 2). These are the prime motivators of tension in this kind of setting, instead the text encourages themes exploring claustrophobia (p. 5) along with “institutionalism, culture, and aggression” (p. 23).