Sally Slick and the Miniature Menace returns us to the world of Young Centurions and to the adventures of Sally Slick and Jet Black, first seen in Sally Slick and the Steel Syndicate. This time around we get right into the action as Sally fumes over being shut out of the local tractor races. With the circus in town, Sally decides to race “unofficially”; of course, Sally leaves everyone else in the dust. After showing up the local bullies and drawing the attention of the circus owner, Sally’s prized tractor goes missing!
In my previous examination of Philip Jose Farmer’s Riverworld, I spoke much about Farmer and very little about his setting. I’m afraid I find Farmer’s work tedious, but the Riverworld setting incredibly fascinating. In particular, I’m fascinated by Farmer’s depiction of Riverworld as an archetypal paradise and mankind’s inability to accept this paradise as the Heaven it is meant to be. Heaven ought to be a place where all of your needs are met and you can be at perfect peace with yourself. On Farmer’s Riverworld, no one is ever at peace.
Robert A. Heinlein consistently tackled social themes through the framework of his speculative fiction in such a way as to force to reader to confront his own opinions on the subject at hand. Though Heinlein’s work is generally considered to be “hard” sci-fi instead of space opera, the author seldom delved into the fundamentals of the science or problem solving behind the technology of his stories. Instead, Heinlein tended to focus on the evolution of society, the individual’s role within society, and the responsibility of individuals towards their society. His protagonists are nearly always adventurers, philosophers, or engineers of some sort instead of natural or mathematical scientists of the kind favored by Asimov.
Just to be clear…. This is supposed to be a prison game. Your characters are hardened convicts surviving in a self-contained and self-sustaining environment that happens to have been ideally placed to survive a 1951 nuclear apocalypse. But great pains have been taken to remove or de-emphasize those story elements that characterize not only stories about prisons, but the way prisons function in real life. To be specific, this setting does its level best to ignore or downplay: gang violence, prison rape, segregation, and racism (p. 2). These are the prime motivators of tension in this kind of setting, instead the text encourages themes exploring claustrophobia (p. 5) along with “institutionalism, culture, and aggression” (p. 23).
Atomic Robo premiered in 2007 as a six-issue mini-series, quickly gaining a cult following and branching out into the two ongoing titles “Atomic Robo” and “Atomic Robo: Real Science Adventures”. The story chronicles the adventures of Atomic Robo, a self-aware mechanical man created by Nikola Tesla. Each story arc focuses on a different era in the life of Robo, beginning in the 1920s and continuing to the near future. The stories imitate the pulp action novels of the 30s and 40s, with a healthy mix of Tom Swift in the recipe. Robo’s foundation, Tesladyne, employs “Action Scientists”, which pretty much sums up the book’s approach to storytelling. Recurring antagonists include Dr. Dinosaur (an intelligent deinonychus) and the ghost (phasically fluxed corporeal entity) of Thomas Edison. The creators premiered a free webcomic release for the entire series in January 2015 as a promotion for the tenth volume of the series, “Atomic Robo and the Ring of Fire.” The creators are currently running a Patreon campaign to continue support of the Atomic Robo comic.
Freeport has been Green Ronin’s signature setting of pirate adventure and Cthulhoid madness since the early days of the d20 System boom. The setting launched with the ENnie award-winning adventure “Death in Freeport”, and has seen several other adventure modules as well as multiple setting expansions centered around the flagship title “Freeport: City of Adventure”. In 2006 the setting went “system agnostic” with the publication of the “Pirate’s Guide to Freeport” which contained no system stat blocks at all. This book was followed (slowly) by a series of “Freeport Companions” for different systems, all containing similar information tailored to different game systems. At this point, the line includes companion books for True 20, 3rd Era (d20 System), Savage Worlds, Pathfinder, and Fate.
The concept of Roman Noir is not one that seems immediately natural to me, but this setting makes it quite convincing. Continue reading Eagle Eyes