Curt and I fire up the reaction chamber to talk about some of the documentaries we’ve watched recently. We review “Rewind This”, about the VHS tape collector’s community, “The Game Masters”, profiling the lives of several people who are into pen and paper RPGs, and “The Dungeons & Dragons Experience” a general treatment of the hobby. Following the movie reviews we discuss the mechanic of Concession in the Fate System, a counter-intuitive method of conflict resolution that has still made its way into our games. The Kickstarter for Opposing Forces is still funding, so don’t forget to check out the project and help make an awesome game book!
The Fate System measures health, willpower, composure, structural integrity and even the progress of a scene using the Stress Track mechanic. This measurement tool flexes to adjust to the current situation; it is not meant to emulate the absolute durability of an object, but the relative importance of the subject to the dramatic potential of the scene. The Stress Track interacts with every skill usage in exactly the same way, but the dramatic intention of the skill dictates the way in which results are applied. In Fate Core, the four actions used to affect the Stress Track are Overcome, Create Advantage, Attack, and Defend.