Sally Slick and the Miniature Menace returns us to the world of Young Centurions and to the adventures of Sally Slick and Jet Black, first seen in Sally Slick and the Steel Syndicate. This time around we get right into the action as Sally fumes over being shut out of the local tractor races. With the circus in town, Sally decides to race “unofficially”; of course, Sally leaves everyone else in the dust. After showing up the local bullies and drawing the attention of the circus owner, Sally’s prized tractor goes missing!
Sally Slick and the Steel Syndicate visits a 14-year-old Sally Slick in the years before she grows into her role as a Spirit Centurion. It introduces us to Sally’s fellow Centurion Jet Black and a host of supporting characters, both villainous and otherwise. The novel sets the stage for the Young Centurions RPG, from 1910-1916. The first time I read this book I was charmed and very impressed; the second time I was still charmed but more aware of the story’s flaws. It’s a good book, the content aimed solidly at a teen and pre-teen audience with high-school reading skills.
Just to be clear…. This is supposed to be a prison game. Your characters are hardened convicts surviving in a self-contained and self-sustaining environment that happens to have been ideally placed to survive a 1951 nuclear apocalypse. But great pains have been taken to remove or de-emphasize those story elements that characterize not only stories about prisons, but the way prisons function in real life. To be specific, this setting does its level best to ignore or downplay: gang violence, prison rape, segregation, and racism (p. 2). These are the prime motivators of tension in this kind of setting, instead the text encourages themes exploring claustrophobia (p. 5) along with “institutionalism, culture, and aggression” (p. 23).
Atomic Robo premiered in 2007 as a six-issue mini-series, quickly gaining a cult following and branching out into the two ongoing titles “Atomic Robo” and “Atomic Robo: Real Science Adventures”. The story chronicles the adventures of Atomic Robo, a self-aware mechanical man created by Nikola Tesla. Each story arc focuses on a different era in the life of Robo, beginning in the 1920s and continuing to the near future. The stories imitate the pulp action novels of the 30s and 40s, with a healthy mix of Tom Swift in the recipe. Robo’s foundation, Tesladyne, employs “Action Scientists”, which pretty much sums up the book’s approach to storytelling. Recurring antagonists include Dr. Dinosaur (an intelligent deinonychus) and the ghost (phasically fluxed corporeal entity) of Thomas Edison. The creators premiered a free webcomic release for the entire series in January 2015 as a promotion for the tenth volume of the series, “Atomic Robo and the Ring of Fire.” The creators are currently running a Patreon campaign to continue support of the Atomic Robo comic.
“Experience Roman noir firsthand in Eagle Eyes, the latest Fate World of Adventure from Pete Woodworth. Battle cynicism, corruption and murder in the shadow of the Coliseum. Play Eagles, the Senate’s private investigators, and use every means at your disposal to get at the truth behind everything from “ordinary” murders and robberies to high treason, noble intrigue, military coup attempts, and perhaps even the strange and terrible excesses of the Emperors.
Well, not quite. But we do have a B-movie double feature for you. One of them is Hercules, and the other is in space! Curt and I fire up the reaction chamber for two new released from the Asylum. Age of Tomorrow blends elements of Armageddon, Ender’s Game, and Independence Day. Hercules Reborn seeks to merge Conan, Gladiator, and Robin Hood. Both of them are solid movies that we enjoyed well enough. The final rating for both of them is “Borrow.” We close up with a quick review of a trip to the comic book store where we stumbled upon hidden treasures in the form of Ogre Pocket Edition and Atomic Robo the RPG! Woot! Both of them deserve an episode of their own, and we’ll get to that!
I’m joined in the reaction chamber by Petra and we take on a double dose of Disney films. Maleficent is the box office darling right now, but our reaction to the film is less than enthusiastic. By the same token we finally get around to watching The Lone Ranger with Johnny Depp and Armie Hammer – a film that was nearly universally panned. And we got really excited about it. The short version of the podcast is: skip Maleficent and go see The Lone Ranger.
Don’t forget, this is the final week to get in on the Opposing Forces Kickstarter, so jump in!
Curt and I fire up the reaction chamber to talk about some of the documentaries we’ve watched recently. We review “Rewind This”, about the VHS tape collector’s community, “The Game Masters”, profiling the lives of several people who are into pen and paper RPGs, and “The Dungeons & Dragons Experience” a general treatment of the hobby. Following the movie reviews we discuss the mechanic of Concession in the Fate System, a counter-intuitive method of conflict resolution that has still made its way into our games. The Kickstarter for Opposing Forces is still funding, so don’t forget to check out the project and help make an awesome game book!
The Fate System measures health, willpower, composure, structural integrity and even the progress of a scene using the Stress Track mechanic. This measurement tool flexes to adjust to the current situation; it is not meant to emulate the absolute durability of an object, but the relative importance of the subject to the dramatic potential of the scene. The Stress Track interacts with every skill usage in exactly the same way, but the dramatic intention of the skill dictates the way in which results are applied. In Fate Core, the four actions used to affect the Stress Track are Overcome, Create Advantage, Attack, and Defend.