Sally Slick and the Miniature Menace returns us to the world of Young Centurions and to the adventures of Sally Slick and Jet Black, first seen in Sally Slick and the Steel Syndicate. This time around we get right into the action as Sally fumes over being shut out of the local tractor races. With the circus in town, Sally decides to race “unofficially”; of course, Sally leaves everyone else in the dust. After showing up the local bullies and drawing the attention of the circus owner, Sally’s prized tractor goes missing!
Sally Slick and the Steel Syndicate visits a 14-year-old Sally Slick in the years before she grows into her role as a Spirit Centurion. It introduces us to Sally’s fellow Centurion Jet Black and a host of supporting characters, both villainous and otherwise. The novel sets the stage for the Young Centurions RPG, from 1910-1916. The first time I read this book I was charmed and very impressed; the second time I was still charmed but more aware of the story’s flaws. It’s a good book, the content aimed solidly at a teen and pre-teen audience with high-school reading skills.
Just to be clear…. This is supposed to be a prison game. Your characters are hardened convicts surviving in a self-contained and self-sustaining environment that happens to have been ideally placed to survive a 1951 nuclear apocalypse. But great pains have been taken to remove or de-emphasize those story elements that characterize not only stories about prisons, but the way prisons function in real life. To be specific, this setting does its level best to ignore or downplay: gang violence, prison rape, segregation, and racism (p. 2). These are the prime motivators of tension in this kind of setting, instead the text encourages themes exploring claustrophobia (p. 5) along with “institutionalism, culture, and aggression” (p. 23).
Atomic Robo premiered in 2007 as a six-issue mini-series, quickly gaining a cult following and branching out into the two ongoing titles “Atomic Robo” and “Atomic Robo: Real Science Adventures”. The story chronicles the adventures of Atomic Robo, a self-aware mechanical man created by Nikola Tesla. Each story arc focuses on a different era in the life of Robo, beginning in the 1920s and continuing to the near future. The stories imitate the pulp action novels of the 30s and 40s, with a healthy mix of Tom Swift in the recipe. Robo’s foundation, Tesladyne, employs “Action Scientists”, which pretty much sums up the book’s approach to storytelling. Recurring antagonists include Dr. Dinosaur (an intelligent deinonychus) and the ghost (phasically fluxed corporeal entity) of Thomas Edison. The creators premiered a free webcomic release for the entire series in January 2015 as a promotion for the tenth volume of the series, “Atomic Robo and the Ring of Fire.” The creators are currently running a Patreon campaign to continue support of the Atomic Robo comic.
Freeport has been Green Ronin’s signature setting of pirate adventure and Cthulhoid madness since the early days of the d20 System boom. The setting launched with the ENnie award-winning adventure “Death in Freeport”, and has seen several other adventure modules as well as multiple setting expansions centered around the flagship title “Freeport: City of Adventure”. In 2006 the setting went “system agnostic” with the publication of the “Pirate’s Guide to Freeport” which contained no system stat blocks at all. This book was followed (slowly) by a series of “Freeport Companions” for different systems, all containing similar information tailored to different game systems. At this point, the line includes companion books for True 20, 3rd Era (d20 System), Savage Worlds, Pathfinder, and Fate.
“Experience Roman noir firsthand in Eagle Eyes, the latest Fate World of Adventure from Pete Woodworth. Battle cynicism, corruption and murder in the shadow of the Coliseum. Play Eagles, the Senate’s private investigators, and use every means at your disposal to get at the truth behind everything from “ordinary” murders and robberies to high treason, noble intrigue, military coup attempts, and perhaps even the strange and terrible excesses of the Emperors.
Cosmic Patrol from Catalyst Game Labs appealed to me the instant I saw the book. Such classic iconography with the rocket ship surrounded by orbiting bodies. A name so evocative of the pulp stories and radio serials that I love. Elegant graphic design in an attractive digest-sized hardcover. Wait. Digest size? I suppose that’s when I knew that something was about to go terribly wrong. After all, RPG books are supposed to be the full size of a 8.5×11 sheet of paper. It’s only reluctantly that Savage Worlds and Fate won me over to the 6×9 novel-sized format. Certainly Palladium’s decision to publish the new edition of Robotech: the Shadow Chronicles in manga-sized trade made the book completely undesirable from my point of view.
The Challenge Rating System that Pathfinder uses is a holdover from D&D 3.5. This time around, Curtis and I dive into the math underneath building opponents and dig into where it works and where it doesn’t. We share some of our own observations, and offer up a more simplistic alternative – just go for it!